I've been hard at it since Becumming #8, and my soft body physics engine is really starting to take shape:
twitter.com/bendzzTransform/st…twitter.com/bendzzTransform/st…twitter.com/bendzzTransform/st…For those just joining us, I think physically simulating the body down to the bone is the missing key to making sexy 3D characters, especially naked ones. Hollywood's been doing it for a decade, but it's never been in games before- I'm not exactly sure why, but soft body sims can take hours to process per frame, so that's my bet.
Well. My simulation runs fine not just at game speeds, not just at VR speeds, but even on cheap mobile VR headsets like the Quest! The sim only eats about 20-25% of that little mobile GPU atm, hitting an easy 72 fps and leaving plenty of room for graphical TF goodness. I'm super hyped!
There's still a lot to do yet obviously, this isn't the final look. Aside from rebuilding the models and lighting to match my pay comics, we need:
-Collision detection and handling (for VR groping and sex)
-Proper point weighting (so the nipples don't drag like lead weights)
-Volume preservation (for squishy fun)
-Stretch limiting (really important for breasts)
-A zero G base model (so the body reacts to gravity accurately)
Plus lots of little things like preventing element inversions and more serious physics weighting tools. But good news! Based on past research papers all that stuff ought to require way less GPU power than what's already done.
Whew. It's been a long 3 years of R&D but it's really starting to look like this might happen! Thanks again to Bio and NRN for all the help. The porn implications here are obvious, but I'm perhaps most excited to see what it does for face animation
Of course, it's not a sure thing yet. I've been at it about 6 months full time and I bet it'll take another 6 months until sexy TF is happening. I can keep self funding, but dealing with the setbacks and coding grind is going to be the tough part. Cross your fingers.